What is the difference between a Location and Normal hit? (Sphere and Line Trace)

Documentation: FHitResult | Unreal Engine Documentation

Location: The location in world space where the moving shape would end up against the impacted object, if there is a hit.
Normal: Normal of the hit in world space, for the object that was swept.

A normal is data that determines which way a face of geometry is facing, right?
What is the difference between the two vectors that would be returned by each of these traces?

The location is simply that, the vector location of where the trace collided in world space

The Normal is basically the angle of the hit, kind of like er in this image

http://cat.ocw.uci.edu/media/OC08/11004/OC0811004_AngleReflection.jpg