Hi
I’ve been trying to setup a PlayerState class for my Multiplayer game, this is my first time experimenting with this so I could definitely be doing something wrong somewhere but what is the right way to Load data stored in the player state for new joiners?
eg: a player dies, new player comes and sees dead player in their idle state eventhough they look dead for other players who are already ingame.
I tried saving their “Dead” variable to a new custom PlayerState (using a Run on Server then Multicast Events) then applying that to their owned pawn from the GameState each time a new player joins but that didn’t work for some reason, dead player still appears idling for new joiners.
Any help would be greatly appreciated!