What is the correct way to model interiors in UE5? (coming from Godot/Blender)

Hello,

As the title states I’m new and coming from Godot / Blender and I’m wondering what the UE5 best practice is for creating interior levels (e.g. Factory, hospital, house, etc.) My particular use case is for a large house with multiple rooms.

I’ve been creating each room / hallway as modular cubes with some separation between them in Blender. I was doing it this way because each room will use different textures for walls / floors. So:

  • Is this a valid workflow in UE5 or is there a more canonical way of creating interiors (e.g. extrusions from floor plans, using planes instead of cubes, etc.);
  • Should I recreate the level with native UE5 objects or is the Blender → UE5 workflow acceptable?

I’d seen this post answer but I’m wondering if my cube-strategy would work here as well due to my requirement of different wall/floor textures based on the room?

Thanks in advance for helping a noobie out!