Hello,
As the title states I’m new and coming from Godot / Blender and I’m wondering what the UE5 best practice is for creating interior levels (e.g. Factory, hospital, house, etc.) My particular use case is for a large house with multiple rooms.
I’ve been creating each room / hallway as modular cubes with some separation between them in Blender. I was doing it this way because each room will use different textures for walls / floors. So:
- Is this a valid workflow in UE5 or is there a more canonical way of creating interiors (e.g. extrusions from floor plans, using planes instead of cubes, etc.);
- Should I recreate the level with native UE5 objects or is the Blender → UE5 workflow acceptable?
I’d seen this post answer but I’m wondering if my cube-strategy would work here as well due to my requirement of different wall/floor textures based on the room?
Thanks in advance for helping a noobie out!