But it looks messed up and I’m not sure what to do with the “disp” & “mask” textures. How can I set up the material correctly? None of the tutorials I have found have utilized mask or disp(lacement?).
I appreciate the response! But I also still have no clue what I am doing
Imported the model into blender, then exported as FBX. (Also polyhaven has a download option for the FBX) When I import the FBX into Unreal, I pretty much have the exact same thing as above.
Also not sure how to get a UV map for the model. Guess I need to research the UV tab in Blender more.