What is the correct way to import this model + textures?

Noob here. I want to use this baseball model in my project. https://polyhaven.com/a/baseball_01

The download contains the following files:

This is how I currently have the material set up:

But it looks messed up and I’m not sure what to do with the “disp” & “mask” textures. How can I set up the material correctly? None of the tutorials I have found have utilized mask or disp(lacement?).

image

Thanks for any help or suggestions.

Displacement doesn’t exist in the engine anymore, so you don’t need that. And I can’t see what you can possibly do with the mask to fix this…

I’m gonna get a copy…

Ok, you can’t just import the blend file into UE, and you can’t use this material on a sphere, you need the UV map.

Open the blend file in Blender, then export the ball as FBX.

Then you can import the FBX to UE and put the material on.

PS: 1K is plenty for a baseball, unless you’re intending it to do about the size of the moon :slight_smile:

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I appreciate the response! But I also still have no clue what I am doing :joy:

Imported the model into blender, then exported as FBX. (Also polyhaven has a download option for the FBX) When I import the FBX into Unreal, I pretty much have the exact same thing as above.

Also not sure how to get a UV map for the model. Guess I need to research the UV tab in Blender more. :man_shrugging:

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That’s all I did, export the FBX from Blender, import into UE, and put the material on it. The point is, it’s not just a sphere.