What is the correct way of starting cutscenes on the clients by 'ALevelSequenceActor'?

Hello. I am trying to start playing cutscenes on the server and client side, I used ALevelSequenceActor for this, but unfortunately this does not work as I am assuming. I couldn’t figure out which side should I start playing the cut-scene from(Server or clients, both?), and I also can’t figure out why the OnFinished delegate is called multiple times on a one client. It would be nice if someone could share the pipeline of work with Cutscenes on the network.