I want to count how many skeletal meshes are in a scene. I seen a tutorial in which they used a console command during runtime and it counted one SK mesh. Then they changed the character’s SKmesh via soft reference and used the console command. This time it used two.
Why is it not working? I can play in the editor. Press ~ . Command prompt opens. I can start typing listskeletalmeshes. The prompt list the possible choices as I type. I press TAB and the prompt is auto filled. I press enter and nothing happens.
Yet I can type exit and press enter and the game ends.
Hey there @br_chickn! Does the command work in the regular command window? I don’t believe it will activate the stat window during runtime execution calls.
I figured it out. If I press ~ the command prompt is at the bottom of the screen and “ListSkeletalMeshes” does not work. If I press ~ again the command prompt fills the top half of the screen and “ListSkeletalMeshes” works. I press ~ again and the command prompt goes away.