What is the "CameraShakeAsset" blueprint class?

I just discovered that there is a ‘CameraShakeAsset’ type of blueprint that seems way more advanced than the traditional ‘CameraShakeBase’.

However, I cannot find any documentation on it. Anyone knows or could point me to where I could find more about it?

it’s a new 5.6 feature. Related to experimental “Gameplay Camera System” thing.


https://github.com/EpicGames/UnrealEngine/commit/1cb3fc7ca54ebb3400cbee2a0981266ca10bd367

So I guess it’s not ready to be documented yet…