What is the blueprint for an enemy dying after 10 shots (first person)?

I have an enemy AI that I want to battle at the end of my level. Only problem is I don’t know how to set the blueprint up for the BOT to take damage and die after 10 shots. Can anybody help?

watch this video that covers the basics of how to deal damage to actors, and create health points.

WTF Is? Apply and Receive Damage in Unreal Engine 4 - YouTube this video explains how to use the apply damage and receive damage nodes.