What is the biggest polycount of model i can import?

Hello! I am trying to import model with 332 750 polys into UE4.6 and it doesn´t work. It just shows 50% right away and UE4 editor freezes, and i have to terminate process to close it. Can you help me with it? I´d rather not share the model if it is possible.

Normally you should be abel to import meshes with >64.000 vertices. :slight_smile:

https://forums.unrealengine/showthread.php?30514-Poly-Count-limits

Let it go. It is not frozen, likely just thinking. I have had them stop at 50 and then also at 75. Large meshes take a while.

Hardware limitations is nearly the only import cap.

The problem that you may be seeing is that when you import the mesh needs to be triangulated which can increase time of import. A mesh that has many small pieces can also take a while to import seemingly making it look like the editor has frozen.

https://forums.unrealengine/showthread.php?54610-Unreal-Engine-4-7-Preview&p=225076&viewfull=1#post225076

Here is some more information as well for consideration (taken from the post above):

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It has imported. After waiting for like 15 minutes. I think we can close this topis :slight_smile: Many thanks.