We are migrating a project from Unity to Unreal and we are facing some strange problems, probably due to not knowing the best workflow. Our characters are non-humanoid.
Initially, we had a problem with metarig and rootmotion where, when importing a model, a bone called metarig was created canceling the root movement. This was resolved by renaming the metarig to “Armature”.
However, we still have a scale problem. When we turn on rootmotion, the scale of our characters decreases about 10x the size and we have to increase their scale in the scene.
So I would like to know from someone who has experience in the animation workflow from blender to unreal what is the correct way to create characters and animations at the correct scale. Is there a place to look for information about this workflow?
I feel like I’m missing something.