I have set up variants to change the materials of a wall object via a UMG interface on one Level (A). This works fine. However when I Open a New level (B) - which is a duplicate of A except it’s a night scene - each actor has a “binding cannot be resolved message” in the variant manager.
If I do fix the binding of the actor/object in the variant manager in Level B - then that same actor/object then loses its binding when I return to the variant manager in level A…
What is the best way to ensure that I can still use the same variant options in different levels?. Thanks