Hello my friends,
i know, this was certainly asked many times, but i want to know something about to start with C++ and UE4.
Sure, there are a lot of snippets and Little tutorials on the wiki page, and there is the Epic documention too. But honestly, i can’t do anything with it.
I tried to code, but it is realy hard for me to understand the Syntax. What is going on with all the: xxx :: xxx or the &xxx. Then there are the
classes, upropertys and so on.
I came up with this because i wanted to use the callback from gamemode -> I want use the PastTravelEnd (or how it is called).
Now. I do not know how to use this. Where should i call it, how can i use this with blueprints and so on.
My question is: Is there a good beginner tutorial that explain all things step by step. I mean, declarations, pionters and so on. The API doc
is realy small. If you look at Gamestudio (i know, a very old engine), there is the documentation very good and big. And for every Action (function or void…)
there is a Little code snippet on how to use it.
Then, is there a tutorial on how to use C++ with multiplayer? Not only to make a Lobby or Server travel. I mean something to how to use overlapping Events, damage calls,
and much more a multiplayer game. In no tutorial is this explained. Only the Lobby Thing. Before someone say: Look into the shootergame from epic. I did it. But i don’t know
how to start. I don’t understand what was coded first and how is it used in the game. This source is for People that ar familiar with C++ and the UE4 API. Not for Noobs like me.
My current Project is blueprint with use of C++. It is just started. Should i start completly from the beginning only with C++ or should i use both together? I would be happy if
someone can help me with my Problem.