What is the best way to simulate a shutter in unreal engine?

It is possible with a bit of math, I think.

The more usual ways would be skeletal mesh, or as @MostHost_LA is saying ( I think ) using the sequencer.

I must say though, the sequencer is a real pain for this kind of thing, because it’s not general at all. Skeletal would be the way.

I’m just having a think now, might come back soon with something snazzy :slight_smile:

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