I would like to scale the player or, more likely, scale the world in levels based on the VR template.
I’m guessing that scaling the VR Chaperone is a bad idea as this is based on real world dimensions.
If I scale the world up/down, is there a way to uniformly scale all objects, about a specific base point? It would be best to scale the world about the players feet.
Thanks. That works manually in the editor, of course. But i’m wondering how I can scale everything, while maintaining relative positions, through blueprint during game play?
I’m sure there are games out there where the player shrinks, but effectively what is happening is that the world scales up. Maybe I have it backwards. But scaling the MotionControllerPawn seems like a bad idea.
I tried scaling the pawn (felt kinda scary, I admit) but it didn’t seem to have much of an impact on the perceived scale. You could build your world in an own blueprint which would be scaleable again, not that I would recommend it.