What is the best way to rig a character to import to UE4 with no problems from Blender

I’m new to rigging. What’s the current best way to rig a character to import from Blender into UE4. I’ve seen some youtube videos, but I’m not sure if they are relevant anymore. Also, I read about AutoRig, but that would cost me 36$.

I modelled a character in Blender, and want to use that character as my player character in UE4, with the Animation Starter Pack from Unreal.

You could rig it in blender using Rigify and use the weight painting tool to adjust bone weights.

Or you could use Mixamo for custom character rigging.

https://www.mixamo.com/auto-rigger

Thanks, I wasn’t sure whether those were still valid. I will do that tutorial, and again thanks, I can finally see my character in-game :smiley: