Below is a copy of the log error that pops up continuously after trying to package to an apk file:
LogHttp:Warning: didFailWithError. Http request failed - The request timed out. http://et2.epicgames.com/ET2/CollectData.1?SessionID={6E4E8BEA-824D-B38D-DB84-8BA2EC6A549D}&AppID=UEEditor.Rocket.Release&AppVersion=4.9.2-2707645%2B%2B%2Bdepot%2BUE4-Releases%2B4.9&UserID=91e7b99d7c460ed6d134f68d02738bb9|bf8a269f3de04a9e9c681f1c773d13e3|4B1B4787-F0A3-54C0-B133-54FFFF7EE96B: 0x7fcd6082dad0
Is it possible to package an APK file from my Mac system? If so please recommend the most common Android Package settings to use since there are a number of Package settings to work with for Android i.e. ATC, DXT, ETC1, ETC2, PVRTC, ASTC etc.
Thanks for any advice rendered.
UPDATE The app I was attempting to package produced the following error:
LogInit:Display: RandInit(-1163836339) SRandInit(-1163833838).
LogTaskGraph: Started task graph with 4 named threads and 5 total threads.
LogStats: Stats thread started at 2.301013
LogInit: Version: 4.9.2-2707645+++depot+UE4-Releases+4.9
LogInit: API Version: 2672455
LogInit: Compiled (64-bit): Sep 28 2015 10:44:29
LogInit: Compiled with Clang: 6.0 (clang-600.0.56)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.9
LogInit: Command line:
LogInit: Base directory: /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/
LogInit: Rocket: 1
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Mac]
LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
LogInit: Computer: FreeLancers-Mac-mini.local
LogInit: User: freelancer
LogInit: CPU Page size=4096, Cores=2
LogInit: High frequency timer resolution =1000.000000 MHz
LogInit: Power Source: AC Power
LogInit: Memory total: Physical=8.0GB (8GB approx) Pagefile=2.0GB Virtual=10.0GB
LogTextLocalizationManager: No specific translations for ('en-TT') exist, so ('en') translations will be used.
LogRHI: Initializing OpenGL RHI
LogRHI: GL_VENDOR: NVIDIA Corporation
LogRHI: GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
LogRHI: GL_VERSION: 3.3 NVIDIA-10.0.35 310.90.10.05b12
LogRHI: GL_SHADING_LANGUAGE_VERSION: 3.30
LogRHI: OpenGL Extensions:
LogRHI: GL_ARB_blend_func_extended
LogRHI: GL_ARB_draw_buffers_blend
LogRHI: GL_ARB_ES2_compatibility
LogRHI: GL_ARB_explicit_attrib_location
LogRHI: GL_ARB_instanced_arrays
LogRHI: GL_ARB_internalformat_query
LogRHI: GL_ARB_occlusion_query2
LogRHI: GL_ARB_sample_shading
LogRHI: GL_ARB_sampler_objects
LogRHI: GL_ARB_separate_shader_objects
LogRHI: GL_ARB_shader_bit_encoding
LogRHI: GL_ARB_shading_language_include
LogRHI: GL_ARB_texture_cube_map_array
LogRHI: GL_ARB_texture_query_lod
LogRHI: GL_ARB_texture_rgb10_a2ui
LogRHI: GL_ARB_texture_storage
LogRHI: GL_ARB_texture_swizzle
LogRHI: GL_ARB_timer_query
LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
LogRHI: GL_ARB_viewport_array
LogRHI: GL_EXT_debug_label
LogRHI: GL_EXT_debug_marker
LogRHI: GL_EXT_depth_bounds_test
LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
LogRHI: GL_EXT_texture_compression_s3tc
LogRHI: GL_EXT_texture_filter_anisotropic
LogRHI: GL_EXT_texture_mirror_clamp
LogRHI: GL_EXT_texture_sRGB_decode
LogRHI: GL_APPLE_client_storage
LogRHI: GL_APPLE_container_object_shareable
LogRHI: GL_APPLE_flush_render
LogRHI: GL_APPLE_object_purgeable
LogRHI: GL_APPLE_rgb_422
LogRHI: GL_APPLE_row_bytes
LogRHI: GL_APPLE_texture_range
LogRHI: GL_ATI_texture_mirror_once
LogRHI: GL_NV_texture_barrier
LogRHI: GL_MAX_TEXTURE_SIZE: 8192
LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 512
LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
LogRHI: GL_MAX_RENDERBUFFER_SIZE: 8192
LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16
LogRHI: GL_MAX_DRAW_BUFFERS: 8
LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
LogRHI: GL_MAX_SAMPLES: 8
LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 8
LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
LogRHI: GL_MAX_INTEGER_SAMPLES: 1
LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 48
LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
LogRHI: OpenGL MajorVersion = 3, MinorVersion = 3, ShaderPlatform = GLSL_150_MAC, FeatureLevel = SM4
LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (../../../../../../freelancer/Documents/Unreal Projects/BookiePhone/Intermediate/Shaders/WorkingDirectory/6313/).
LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../freelancer/Documents/Unreal Projects/BookiePhone/Intermediate/Shaders/tmp/3337AD8F08492AE7458BA09F423D6523/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Mac
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 1.49s 91MB /Users/freelancer/Library/Application Support/Epic/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: /Users/freelancer/Library/Application Support/Epic/UnrealEngine/4.9/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../freelancer/Documents/Unreal Projects/BookiePhone/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../freelancer/Documents/Unreal Projects/BookiePhone/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path /Users/freelancer/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Mac]
LogContentStreaming: Texture pool size is 0.000000MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogMoviePlayer: FAVMoviePlayer ctor...
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAssetRegistry: FAssetRegistry took 0.0018 seconds to start up
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 29866 objects as part of root set at end of initial load.
LogUObjectAllocator: 6049696 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine...
LogAIModule: Creating AISystem for world NewWorld
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 1.22s 91MB /Users/freelancer/Library/Application Support/Epic/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogMac: LaunchURL com.epicgames.launcher:
LogDialogs:Warning: Supressed: For best performance a Quad-core Intel or AMD processor, 2.5 GHz or faster is recommended.
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogFileCache: Scanning file cache for directory '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Content/' took 0.03s
LogCook:Display: Done creating registry. It took 0.00s.
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=2
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x1495763e0
LogAIModule: Creating AISystem for world Untitled_1
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 44.332ms to complete.
LogFileHelpers: Loading map 'Template_Default' took 1.552
LogCollectionManager: Loaded 0 collections in 0.042380 seconds
LogFileCache: Scanning file cache for directory '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Content/Developers/freelancer/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory '/Users/freelancer/Documents/Unreal Projects/BookiePhone/Content/Collections/' took 0.00s
LogContentBrowser: Native class hierarchy populated in 0.0181 seconds. Added 1923 classes and 334 folders.
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000009 seconds
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0007 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0007 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0007 seconds. Added 1 classes and 0 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogLoad: Full Startup: 56.82 seconds (BP compile: 0.29 seconds)
LogContentStreaming: Texture pool size now 400 MB
LogRenderer: Reallocating scene render targets to support 828x376 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 24.6606 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000040 seconds (updated 0 objects)
MainFrameActions: Packaging (Android (ETC1)): Running AutomationTool...
MainFrameActions: Packaging (Android (ETC1)): Setting up Mono
MainFrameActions: Packaging (Android (ETC1)): Start UAT: mono AutomationTool.exe BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=/Users/freelancer/Documents/Unreal Projects/BookiePhone/BookiePhone.uproject -cook -stage -archive -archivedirectory=/Users/freelancer/Documents/Unreal Projects/BookieBuild -package -clientconfig=Shipping -ue4exe=UE4Editor -clean -prereqs -distribution -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -CrashReporter -utf8output
MainFrameActions: Packaging (Android (ETC1)): Program.Main: CWD=/Users/Shared/UnrealEngine/4.9/Engine/Binaries/DotNET
MainFrameActions: Packaging (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=/Users/freelancer/Documents/Unreal Projects/BookiePhone/BookiePhone.uproject -cook -stage -archive -archivedirectory=/Users/freelancer/Documents/Unreal Projects/BookieBuild -package -clientconfig=Shipping -ue4exe=UE4Editor -clean -prereqs -distribution -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -CrashReporter -utf8output
MainFrameActions: Packaging (Android (ETC1)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Android (ETC1)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=/Users/Shared/UnrealEngine/4.9/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
MainFrameActions: Packaging (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for /Users/freelancer/Documents/Unreal Projects/BookiePhone/BookiePhone.uproject
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CreateAppBundle=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=/Users/freelancer/Documents/Unreal Projects/BookieBuild
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BaseStageDirectory=/Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/StagedBuilds
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookFlavor=ETC1
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: FastCook=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoDebugInfo=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Pak=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=/Users/Shared/UnrealEngine/4.9/Engine/Binaries/Android
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectBinariesPath=/Users/Shared/UnrealEngine/4.9/Engine/Binaries/Android
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=/Users/Shared/UnrealEngine/4.9/Engine/Binaries/Android/UE4Game
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectGameExePath=/Users/Shared/UnrealEngine/4.9/Engine/Binaries/Android/UE4Game
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Distribution=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RawProjectPath=/Users/freelancer/Documents/Unreal Projects/BookiePhone/BookiePhone.uproject
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ShortProjectName=BookiePhone
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (ETC1)): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Packaging (Android (ETC1)): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project /Users/freelancer/Documents/Unreal Projects/BookiePhone/BookiePhone.uproject
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.RunCommandlet: Commandlet log file is /Users/Shared/UnrealEngine/4.9/Engine/Programs/AutomationTool/Saved/Cook-2016.09.15-20.55.41.txt
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor "/Users/freelancer/Documents/Unreal Projects/BookiePhone/BookiePhone.uproject" -run=Cook -I18NPreset= -TargetPlatform=Android_ETC1 -fileopenlog -abslog=/Users/Shared/UnrealEngine/4.9/Engine/Programs/AutomationTool/Saved/Cook-2016.09.15-20.55.41.txt -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
MainFrameActions: Packaging (Android (ETC1)): UE4Editor:
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: LogInit:Display: Running engine for game: BookiePhone
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: LogInit:Display: RandInit(-999627880) SRandInit(-999625228).
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.55.45:562][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.55.53:454][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.55.53:509][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.55.53:558][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.55.53:603][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.55.53:664][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.55.53:728][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.55.53:776][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.55.53:821][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.55.53:884][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.55.53:930][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.55.53:974][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.55.54:023][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.55.54:079][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.55.54:219][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.55.54:219][ 0]LogTargetPlatformManager:Display: Building Assets For Android_ETC1
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.55.54:921][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.55.56:390][ 0]LogDerivedDataCache:Display: Loaded Boot cache: /Users/freelancer/Library/Application Support/Epic/UnrealEngine/4.9/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.55.56:522][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.03:328][ 0]LogEditor:Warning: For best performance a Quad-core Intel or AMD processor, 2.5 GHz or faster is recommended.
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.05:312][ 0]LogCook:Display: Done creating registry. It took 1.87s.
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.14:325][ 0]LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.14:328][ 0]LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.14:683][ 0]LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.14:684][ 0]LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.15:502][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Engine/Tutorial/SubEditors/PersonaAnimEditorTutorial.PersonaAnimEditorTutorial_C'
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:030][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:034][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:035][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/S_Actor.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:081][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/S_Actor.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:085][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:125][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:129][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:167][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:170][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:213][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:216][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorLandscapeResources/DataLayer.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:219][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorLandscapeResources/DataLayer.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:220][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineFonts/Roboto.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:318][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineFonts/Roboto.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:323][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:370][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:371][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:398][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:399][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:413][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:459][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineResources/WhiteSquareTexture.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:496][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineResources/WhiteSquareTexture.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:497][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:500][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:500][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:507][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:527][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:768][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:769][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:818][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:824][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:920][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:948][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:976][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.16:979][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:025][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:027][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:171][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:172][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:189][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:190][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:249][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:252][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:288][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:308][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineResources/DefaultTexture.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:380][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineResources/DefaultTexture.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:381][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:396][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:397][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:410][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:411][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:413][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:415][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:418][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:420][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:430][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.17:431][ 0]LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.18:180][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.18:182][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Sphere -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.18:241][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.18:244][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineFonts/RobotoDistanceField.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.18:308][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineFonts/RobotoDistanceField.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.18:310][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.18:343][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.18:345][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Trigger -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/S_Trigger.uasset
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MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.18:543][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
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MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.25:575][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/BookiePhone/Content/MobileStarterContent/Architecture/Floor_400x400.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.25:598][ 0]LogCook:Display: Cooking /Game/Handmodel/Hand_Skeleton -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/BookiePhone/Content/Handmodel/Hand_Skeleton.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.25:600][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/BookiePhone/Content/Handmodel/Hand_Skeleton.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.25:744][ 0]LogCook:Display: Cooking /Game/Handmodel/Hand_PhysicsAsset -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/BookiePhone/Content/Handmodel/Hand_PhysicsAsset.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.25:746][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/BookiePhone/Content/Handmodel/Hand_PhysicsAsset.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.25:747][ 0]LogCook:Display: Cooking /Game/Handmodel/Hand -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/BookiePhone/Content/Handmodel/Hand.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.25:757][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/BookiePhone/Content/Handmodel/Hand.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.25:759][ 0]LogCook:Display: Cooking /Game/Handmodel/defaultMat -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/BookiePhone/Content/Handmodel/defaultMat.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.25:787][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/BookiePhone/Content/Handmodel/defaultMat.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.25:879][ 0]LogCook:Display: Cooking /Game/BluePrints/MainMenu -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/BookiePhone/Content/BluePrints/MainMenu.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.25:917][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/BookiePhone/Content/BluePrints/MainMenu.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.25:956][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.25:990][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.25:993][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms Android_ETC1.
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.25:994][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.25:997][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.26:001][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
MainFrameActions: Packaging (Android (ETC1)): UE4Editor: [2016.09.16-00.56.26:004][ 0]LogSavePackage:Warning: Finished SavePackage /Users/freelancer/Documents/Unreal Projects/BookiePhone/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
MainFrameActi (post truncated)