it is not just as simple as multiply its x position by -1 and spawn a new one I some time rotate and flip that actor and I need an equation that works for all cases.
it is not just as simple as multiply its x position by -1 and spawn a new one I some time rotate and flip that actor and I need an equation that works for all cases.
not for all cases. try to give the actor random rotation and try this it will not give you a mirror around the world axis.