I’m new to unreal and have done only a few projects in the engine. So please bear with me. I’m trying to create a system where when the player goes into a certain area, a progress bar will start filling up so long as the player is in range. This will be there ‘pickup’ progress bar. Then when the player goes onto another area, a ‘delivery area’, another progress bar will start filling up.
So far I have it setup via the level blueprint, when the player enters a sphere trigger, a text will show saying delivering and will disappear once in range.
What’s the best way to go about creating a system like this?
Hey there @VChuckShunA1! Welcome to the community! So I’ve got a couple of resources for you. One is a tutorial on how to use UMG to create a progress bar widget and how you’d send info to it. The other is just a little implementation I showed off for a “King of the hill” style area capping, which is pretty close to your use case.
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Let me know how it works for you! If you have any questions, don’t hesitate to ask. If it does help you, remember to mark it as a solution for the future users that come across your post!