Hi,
So I was trying to recreate a Door like Amnesia using Physics Handle and Physics Constraint and I found out that there was a bug when closing the door and continue pulling it to the closing direction. I managed to fix it by increasing p.Chaos.Solver.Iterations on Blueprint BeginPlay of the door, but is there a way to increase it in C++? If there isn’t, should I increase the Iterations somewhere on Editor or Should I add the Execution command on BeginPlay of Player’s Pawn Blueprint?
Thank You