I tried to bring in the C3D surface into TwinMotion with an fbx file that i exported from InfraWorks but the landscape is totally not the same as the fbx. But if i bring in as geometry it looks perfect. I attached two screenshots where you can see the difference.
Does anyone know how to do this?
Jean
I personally use Navisworks export to create my assets from DWGs (though this has it’s own issues). Perhaps FBX export or Unreal Datasmith export from navisworks would yield different results?
Hope this help,
-Evan
We use Infraworks as the intermediate step letting you clean up the model somewhat and integrate with a much wider landscape, then export to FBX/DAE etc