What is the best way to implement input in the gameplay abilities system?

Well with UE5, enhanced input is really the only way you should be implementing input as far as I know. But with GAS, there are several ways to implement input, and I can’t find anyone explaining the differences/benefits of each. I believe that you can use input actions, events, or tags for input, but I am not sure how each one is unique or when you should be using them.

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