i want to use a top down game setup, just without the top down character (visible)
at this point i am hiding the top down character through set actor hidden
thus i obtain a top down game without a top down character in some sort
only problem still is the character obstructs camera movement when you move the camera and thus character into an obstacle / object
if i let the character overlap (everything) it of course falls through the landscape / floor
so how do i let the character overlap without falling to negative infinity
What I mean is, you can have the camera just move above the ground without a character at a fixed height or you can have the character only have collision with “ground” actors and the camera will move up as you move up a hill for example.
how would you define ground actors? will you have to create a custom collision channel?
the types are world static, world dynamic, pawn, destructible, vehicle, physics body
so how do you set that up
If you are wanting to define the collision specifically for your ground, you can define a custom object type. Check out the following documentation on how to do so:
i ended up creating a camera actor and shifting the top down character camera to the camera actor with a attach object to object node if i remember correctly
then i simply moved / manupilated the camera actor location through the keyboard keys
your suggestions helped a lot towards this