What is the best way to handle objects attaching to ThirdPersonCharacter for just an animation?

HI,

I have my character set up. but i want a propeller to pop out of my characters head when this move is initiated.

currently i have attached it to the ThirdsPersonCharacter as a skeletal mesh, but im trying to figure out how to get it to animate and only appear when it should.

is this the way to go about it or is there a better way?

Well if it’s child object you can use the good old scale up/down trick. If you want to hide the object set it’s root scale to zero and 100% when needed. If you are using a character blueprint you could also set the objects visibility off and on when needed. There are more than a few ways but depends on the purpose needed