Hello!
I'm currently a Game Programming and Development major with a few years of gameplay programming using UE under my belt. I've used both blueprints and C++ to create prototypes for school. Now that I'm almost finished with my degree and having to focus on my specialization, which is gameplay programming, I was wondering ways I can gain better knowledge of the UE interface on a professional level. Although I've become comfortable UE's layout, I feel like there is still more to learn.
Any advice is greatly appreciated. TIA!