Hi all, this is potentially quite a silly question, but I’ve been banging my head off of it for a few days and cant find nor think of an answer!
- I’m working on adapting the FPS Template in Unreal 5.2.1
- I have adapted the BP_ Pickup_Rifle blueprint to add a weapon to the player based on a class reference, which would be a child blueprint of the default sphere launcher weapon
- I want to change the Skeletal Mesh of the weapon pickup to match the skeletal mesh of the weapon component that has been selected
- The only way I can find to do this is by adding the weapon component to the pickup, then applying the mesh when the Blueprint is activated
- This seems a silly/inefficient way to do things, and I’ve no idea if there will be bigger consequences I’m not realising!
- Is there a proper way?