What is the best way to debug level transitions taking a long time?

Hello,

I have an issue where on ps5 the game takes several minutes to load very simple levels like a menu level and then locks up when loading levels that involve the player character?

The log is not outputting any errors, so I dont know where to go from here since I have no information on whats causing this. It doesnt happen on PC just other platforms like PS5.

Would I use the Visual studio debugger for this or something else?

Here is my output log, in this I believe I loaded the menu level which took 3 minutes to do and then attempted to open a level called “Time Nexus” and that never opened, it just locked up the game.
eboot.bin.txt (200.6 KB)

Hey Komodo - I’m running into a similar issue. On the PS5 (and ONLY the PS5 for me), my game is taking 4-5 minutes to load the main menu. No idea what’s going on and no obvious clues in the log.

Were you able to figure out what was going on?

Yes I did, there was a bug in 5.5(don’t know if its fixed in 5.5.3) that made uobjects not use a fallback system so it made loading take forever on platforms that used zen storage like ps5. if you had thousands of objects it would just lock up.

Go to this forum, it tells you what line of code in the engine to change.
https://forums.unrealengine.com/t/slow-asset-loading-on-5-5-1/2251462/2?u=komodobitgames