What is the best way to create a car driving cutscene at the beginning of the game?

Hello everyone! First of all, I apologize for my bad English. And yes, I’m a beginner, so sorry if my question sounds dumb. :sweat_smile:

I’m developing a game where, at the beginning, there is a cutscene where the player is inside a moving car, but they cannot control it—they are just watching from inside the vehicle.
Once the car reaches its destination, the character’s input is enabled, and they can exit the car by pointing the cursor at the door—just like in the beginning of Outlast! :blush:

Now, my question is: what is the best way to implement this cutscene?

At first, I tested Camera Rig Rail. It works fine, but my concern is that animating the car manually takes too long if I want to make the physics feel realistic.
Then, I thought that maybe using Take Recorder would be more efficient. I first implemented the car’s driving mechanics and recorded the sequence. It has some minor issues, but I think they can be fixed easily.
My main question is: am I going in the right direction?
Maybe Take Recorder is not the best solution for this, but since I’m a beginner, I don’t know what hidden issues might arise.

Thank you! Any advice would be greatly appreciated! :raised_hands: