My 3rd person blueprint game requires controlling many different characters of completely different types and sizes. Having gone through the relevant tutorials, each character has their own skeleton, animBP, and characterBP. Now most of the overlap is happening in the characterBP, especially the input, but there are some different settings such as capsule size, and of course the speeds/turn rates, etc…
What I want to avoid is the need to make a change to the input system, only to have to propagate it to each character, so is there a way to create a standalone BP to handle input and reference it from each characterBP? If so, I’m not sure how to accomplish that. Thanks!