So first of all, I am literally completely new to the idea of making a game or coding in the slightest. Through my recent research into ue4 I’ve decided to undergo the laborious process of learning to make my own game, and am excited since I’m basicly a ■■■■■■■■■ that loves crazy challenges like this haha.
So to my understanding so far, c++ is a coding language, and blueprints is a simplified and/or limited visual coding language that basicly writes the hard code for you.
It is also to my understanding that blueprints is considered newbie and unfit for achieving great new innovative games… is this true?
With the fact that I have literally zero knowledge in coding, what is the best way to get from where I am at, to being able to create a open world multiplayer combat game with potential of holding up to 100 people per server?
Is my best bet to skip learning blueprints, and to learn c++ somehow first? And if so, how do you suggest I beggin this journey?
Or would I be better off learning blueprints and unreal engine confidently and use that as a stepping stone to learning c++?
Another thing I’m fuzzy about, is if I start a game with all blueprint assets, once i learn the c++ coding can i incorporate that into the game? Or is it like, a blueprint project is a blueprint project exclusively and and c++ project is a c++ project exclusively?
Also please excuse my ignorance of how to use these forums as I am new to them as well, so sorry if this is in the wrong place or a repeat post or anything, and thank you to all who take the time to respond!