What is the best way to animate modular characters using control rig? (linear content)

I have created a character using a Blueprint class. The character is comprised of 5 different skeleton meshes (head, torso, hands, legs, feet), which all share the UE4 Mannequin skeleton.

I’ve then created a control rig for the UE4 Mannequin.

How do I use the control rig to drive all meshes in the character blueprint in the sequencer?

If my character was a single mesh, it is easy enough, but I can’t make it work when I use modular characters.

check the set leader pose component. And there are some free modular character projects on the marketplace, you can look into how they work.

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Thank you. I’ll check it out :slight_smile: