I have created a character using a Blueprint class. The character is comprised of 5 different skeleton meshes (head, torso, hands, legs, feet), which all share the UE4 Mannequin skeleton.
I’ve then created a control rig for the UE4 Mannequin.
How do I use the control rig to drive all meshes in the character blueprint in the sequencer?
If my character was a single mesh, it is easy enough, but I can’t make it work when I use modular characters.