What is the best way to animate modular characters using control rig? (linear content)

I have created a character using a Blueprint class. The character is comprised of 5 different skeleton meshes (head, torso, hands, legs, feet), which all share the UE4 Mannequin skeleton.

I’ve then created a control rig for the UE4 Mannequin.

How do I use the control rig to drive all meshes in the character blueprint in the sequencer?

If my character was a single mesh, it is easy enough, but I can’t make it work when I use modular characters.

check the set leader pose component. And there are some free modular character projects on the marketplace, you can look into how they work.

Thank you. I’ll check it out :slight_smile: