What is the best way to add collisions in Unreal Engine according to price-quality?

I mean, using complex collisions is very accurate, but very performance costly. Should I use Auto Convex Collisions or any other? How do you add collisions? What is the best method in your opinion? Any lifehacks / advices?

Hey there @ORTyOW! So it’s dependent on just how accurate you want it. You can actually use the true complex collisions for the mesh and CCD which will be the MOST expensive by a large margin, or you could get a bit of a compromise without CCD and a convex hull which loses accuracy and less polling but works for 90% of cases.

The best answer will always begin with the question “What’s the use case?”

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thanks for your answer!