I’m currently making a sledding game and I am stuck on what I should do for the movement. Right now I’m using a pawn with a static mesh that I simulate physics on. To move I add gravity and forces left and right to turn. This is really janky and I was wondering if there was a better way. People have said to use the Character BP but I don’t understand how to make it slide down the hill. I am not going for something super realistic, its for a mobile game.