Firstly, I apologize if this is posted in the wrong section.
I am rather new to Unreal Engine 4. So I am learning UE4 by making small demos and recently I came across a question as follows:
Suppose I have multiple areas in my game and in each area I want to spawn specific types of enemy that is defined by me before hand. The enemies will be spawned only after the player enters an area.
So, What is the best way to store information about the enemies to spawn in the area?
e.g: Let the types of enemies be E1, E2, E3, E4, E5, E6 and the areas be A1, A2, A3, A4
Now, lets say the enemies to be spawned in the areas are as follows,
A1 -> E1, E3
A2 -> E2, E4, E5
A3 -> E3
A4 -> E5, E6
So how would I accomplish this?