When you get into some more complex meshes it becomes too much work to try and get the small problems around the edges fixed, the issues with lightmapping are something that we’ll have to live with until we get a fully dynamic solution.
When you get into some more complex meshes it becomes too much work to try and get the small problems around the edges fixed, the issues with lightmapping are something that we’ll have to live with until we get a fully dynamic solution.