What is the best UVW unwrapping lighting method for this particular piece of furniture?....

I don’t get it, how can it be wrong when the result is absolut right. There are pictures, there is nothing more to proof. My methode works just fine, just life with this fact. The last sample shows you very clear that shadows can be projected on the cylinder without any problems, the result is just right. The cylinder is even in the sun but partly covered with the object above, even the chamfered edges are fine. There are no strange edges, the cylinder has a lightmap which is 64 x 64 pixels small, so you wont get ultra sharp edges on your shadows. You have to understand that you can stretch the UV’s of your lightmaps without any problem, so claiming here to users that it is not working is just nuts, i mean we have the proof here in this thread.

@LeFxGuy I see it the same way, usually you should break hard edges for your lightmaps… It’s the same like with normals, usually you break hard edges for a clean baking result.
We are really going offtopic here, so see you guys in the next disscusion :cool::cool::smiley: