What is the best UVW unwrapping lighting method for this particular piece of furniture?....

Here another test… I mean i can’t explain why the shadows are written correctly on the map, even with such stretched UV’s but it workes just fine for some reason. But like i wrote before i’m just sharing my experience here and the results i’m getting by doing so are good enough for me to practice them on all my meshes / work “imortant work”.

@LeFxGuy, Yeah this is also very important, brerak the UV’s on hard edges and keep always your smoothing groups good. And you are right doing this makes not always sense, casue it is really a hell of “stupid, brain dead, boring” work :cool: i simply hate it :rolleyes:

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