What is the best UVW unwrapping lighting method for this particular piece of furniture?....

And i just showed you that it is working fine… There is no more proof to made, the most imortant point it that it looks good in the engine. And like i wrote before, of course it is not the right way to unwrap meshes, casue it would look weird. But for some reasons it is working good enough and better “less artifacts” than keeping the uv shell of the round mesh round…

And you don’t need to show me how it is looking mapped, i mean i saw it by creating the mesh / uv shells… And yes it looks totally wrong, but it works for some reason…

this is how weird it looks on my mesh… lightmap UV chanel…
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