What is the best practise to put same objects to create a Level Design?

Hey there, I am relatively new to UE5, I am using Prefabs/Actors to create right environment for my scene, but I am not sure if I am doing it correctly, and if there better way to do it?
I am just want to create a playable prototype. I am also using nanite.

See the example below:

Summary

Hi Apokalipcic2012,

Using Prefabs/Actors sounds perfect for what you’re doing - your prototype looks good!

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I actually thought about creating nodes for Actor on “Build” so it would dublicate itself after position changes. But I couldn’t build it for Actors. I also remembered that UE5 anonced new system that similar to it, but I forgot how it named or how it works, so I thought someone on this forum would help.
Like in this video:

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