I am trying to Add both a Strafe and Vertical movement to the Flying BP, but I can’t seem to make it work. What is the best method to accomplish this in Blue Print?
I am trying to create a 3rd person Space shooter, and I want to add Strafe and Vertical movement not rotation, I have switched the heading/Yaw, and Pitch controls over to the mouse, and now am trying get the rest of the controls in. What I am trying to do is vaguely 6Dof, however the player is basically traveling down a tunnel, so the actual heading is more for aiming, and the strafe and Vertical movement will be the primary form of maneuvering.
I have tried taking the controls from the FPS BP, but they do not seem to work in the flying BP.