I am trying to figure out what would be the best workflow for a material workflow for a small beach? Let’s suppose i have many textures out of a beach.
- I create a big beach model (standard 3d model) and use substance painter to paint it with the textures - then import it to Unreal
- I create a landscape using Unreal and then use Unreal terrain tools? (or is it an overkill to use this since the beach wont be so big)