Hi, as a newbie in Unreal I would like to hear some more experienced people’s opinion on what I am trying to create.
I want to have 100 objects, all of them interactable, which hold a string(a message), that can be displayed on the screen. It is essential that once a message has been displayed, it not displayed on another object. Each object contains one message, and each one is unique.
Given this objective, what would be the best approach? Should I create a big blueprint for the whole level, or perhaps make one inside the actors and give each of them a unique message. If so, how could I do that? Would I need to use a unique id for specific messages, or is there a simpler way?
What nodes would be used in this case?
Let me know your thoughts on this. Thanks!