So, I’m very new to Unreal and most of my knowledge base comes from Game Maker. I am not very familiar with the base classes included in Unreal.
My goal in my current project is to have a class that regularly spawns obstacles that move across the screen. As time goes on, the obstacles get faster and spawn in faster intervals.
I decided to try and generate a completely blank class. I think I got a good start, but then I realized that it did not include a Tick() method, which I would need in order to increment the spawn timers and the speeds at which to send the generated obstacles.
What *.h files do I need to #include in order to have a functioning Tick() method?