Hi everyone, I’ve seen a lot of Unreal folks tend to recommend this asset naming convention that looks like TY_Asset
where “TY” is an abbreviation of the asset type.
I have a feeling this thing is unnecessary because Epic already displays the asset type below the name. The only thing that I think it might help with is searching for assets in the details panel, but that doesn’t seem worth it to me because an extra thing to teach teammates.
How do you feel about this?