Hello, I wanted to kick this off by asking the question in the title: What Is The Average Size For a Typical Game Development Team? I come from a background of using RPG Maker XP for about 6 or so years, and I’m still working on a project that has lasted me all throughout those 6 years with only me, a conceptual artist for characters, and a spriter with me being the story writer, programmer, eventer and map designer. With me transitioning to UE4 for the sake of just wanting to learn something new while working on my 6-year long project, I contemplated wanting to make a game with a team of other developers (after I watch several hours worth of UE4 tutorials on the Unreal Engine YT page and get a grasp for the system in question).
But, I ask this question to generally get a feel for what an average, non-AAA studio/dev team who want to make a game and don’t have a stupidly high budget. Because, generally AAA studios have upwhere to around 100+ devs.
Also, how SHOULD a typical dev team look? Say for example you are a person with a budget of around… 200,000 dollars or so and you, the creator of your game, have the knowledge and capabilities of designing levels and with a programming background. How many of an artist, additional programmer, modeller, etc. should you have? If it was me, I’d have a team that would look like your typical, old-school JRPG:
- Level designer (Warrior?)
- Programmer (Thief?)
- Modeller (Black Mage?)
- Artist (conceptual or otherwise) (White Mage?)
For the budget that I have, it’d be something like that. What about you, the reader, what do you suggest or how would you go about doing this? How many people, on average, are there for a typical team with a budget around that much and how would you distribute your team members responsibilities?