In the official documentation Widget components are created and used by adding them into a Level/Character blueprint, and they basically act like a HUD component.
I did some tests and I’m quite confused right now, which of the following is true:
- Widgets replace the HUD entirely, or at least they could.
- The HUD is a container of Widgets
- HUD is more appropiate for something, while Widgets are more appropiate for something else, they are complementary. (if this is the case than what they are more appropiate to do what?)