What is TArray64 and can I modify the Houdini Niagara plugin to utilise it?

Hi everyone,

I’m trying to import large Houdini point caches into Unreal Engine using the Houdini Niagara plugin, but am running into this error:

‘File is too large for 32-bit reader, use TArray64’.

I have tried to rewrite the plugin (with the help of AI as my C++ knowledge is minimal), but have run into a brick wall as I cannot find any documentation on TArray64, or how it could be implemented into the plugin to allow it to read larger point caches. If anyone has any knowledge on TArray64 and it’s C++ implementation I’d really appreciate the help!

Thanks,

Rowan