Hello nice people!
Thank you for reading!
I wonder what is saved in these folders below the content folder:
__ExternalActors__
__ExternalObjects__
I am quite new to Unreal and read about OFPA, “one file per actor”. Now I wonder if this would be important for me.
I am working at a company doing Archviz. Now I am looking for a way to assign metadata to actors in a level. My idea was to attach Actor Components to actors which then provide the needed data structures and functions to attach the metadata (like multilingual descriptions and so on) to the actors.
Now my colleague said that it would be good to use dataassets for that task. In that case for every actor at least on dataasset would be created and would have to be linked to the actors. He said that this would be the preferred way because in case the uproject-file accidently would become corrupted, one would at least have the dataset files to be able to restore the work.
Now I more ore less by accident created an open world project and stumbled upon this OFPA-approach.
Is it true that each data assigned to an actor in a level, also that provided by an attached actor component, is saved in the one-and-only-actor-file then?
And how does that behave in case the uproject file becomes corrupted? Would it be of advantage then to have used the OFPA approach?
And: If NOT using OFPA, where is the data stored then? Is it directly in the uproject file? And could I use the OFPA approach also when NOT using an Open World project?
Thank you very much!