Or maybe a better question: What is prone to cause crashes by putting it in the Pre Construct event in UMG? Right now I’m using the Pre Construct event to set up styles for widgets and some localization stuff for custom widgets, for example a text widget with two text variables with two different languages and a master toggle boolean that switches between these languages. This seems to work fine.
I’m really just wondering how far you can go with the Pre Construct event and what kind of things are better suited for the Construct Event. The tooltip for the Pre Construct event says “cosmetic updates using locally owned data”, but what exactly does that mean? Maybe I shouldn’t be too worried since you can disable the event temporarily in the Editor Preferences anyway?