I’m newbie of UE and English.
I created blueprint class driven c++ class.
C++ class name is AWdiget (based on AGameMode)
Blueprint class name is BP_Widget (based on AWidget)
When I enter scene, I found AWidget ctor called several times.
Their names below
I Just want to know what they are.
Anyone explain about it?
I also wanna know! I found that when i have one blueprint class, and try to find it via TObjectIterator, i get 2 entries where i expect only 1.
One of the 2 entries is i.e. Widget_C and the other is SKEL_Widget_C.
It seems that there is a dummy object.
What is this about?
Why is the name containing SKEL?
What does it mean?
SKEL will be “Skeleton”, the default object that is created for each
September 3, 2019, 5:45pm
Please know that chinaztfs comment was posted 7 hrs ago (It was in first post moderation) - so KristofMorvas answer (2 hrs ago) may be timely and relevant.
Interesting to have 2 new comments at same time on a 2 year old thread!
Oops, sorry, I might have answered to the wrong comment, I wanted to reply to the most recent one (chinaztf’s comment moved the question to the top of the answer hub list I guess)
I have a boat load of errors when migrated my game from 4.26.1 to 4.27.0 (both source) with “recursive REINST” errors. So, I’d like to know too.