I am trying to package the project for android (KindleFire). I need to set MobileContentScaleFactor=2.
First of we have a lot of different records in BaseDeviceProfiles.ini.
[Android DeviceProfile]
[Android_Low DeviceProfile]
[Android_Mid DeviceProfile]
[Android_High DeviceProfile]
and other (like [Android_Unrecognized DeviceProfile]) with reference to them.
How UE4 uses these profiles for Androids?
I created my own profile for KindleFire using Device Profile Editor. How to tell UE4 packaging system to use this profile on packaging process?
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.